Heroes For Hire has been updated to Preliminary 0.12.0.0!


0.12.0.0

Back ported preliminary Early Access changes to the demo. Patch notes will be posted on July 15th, but here are some preliminary changes for the demo, this isn't everything that is included in patch 12.0.0, just what applies to the demo as well. Thanks!

Additions:
- New Relic! Sweatband, crafted with a refined fabric and a refined metal. Increases the chance that heroes will use skills or items.
- Hovering over raids on the sidebar now shows the graph for the raid that's going on.
- The desktop background now displays the current time of day as well.

New Shopkeeper:
- Scavenger: Whenever items are scrapped because the item storage is too full, the items will show up in the scavenger's store for a discount the next day. Finder's keepers, unless you pay!

New Services:
- Financier: When the financier is in your guild, all shops stock up to double the cash they normally would. Intermediate.
- Professor: When the professor in your guild, the chance of relics breaking on return is drastically reduced. Advanced.
- Celebrity: When the celebrity is in your guild, the guild gets a free reputation boost. Basic.

Other Changes:
- If a raid team has been raiding for long enough and is lost, the team will try and flee.
- The current highest priority popup now has a more obvious outline.
- Redid the Scarab Display furniture item.
- Enemy status effect is now wiped on death. (If enemies were respawned, they'd still keep the effect.)
- Dropping an item on the inventory selection on the start raid popup now adds it to ALL inventories instead of a random inventory.
- Changed how dungeons are picked daily, to ensure a good variety of raid types every day.
- The guild rating ranking on the audit now caps at 9999, up from 1250. (Wasn't even hard to get 1250 at the current point.)
- Clicking on requests on the tips popup now brings up that specific request for the hero rather than the highest priority request.
- Tweaked priority for hero requests.
- Heroes will now eventually give up on asking for a raise.
- Tweaked some tutorials. The Guild Hall tutorial now flashes on first unlock, too.
- You can no longer drag flares to raids where you can't flee.
- A maximum of 144 unique rooms is now possible, one per tile if you want to play objectively incorrectly.
- Tweaked the rate at which autosave goes off. Finishing a dungeon will no longer automatically make the autosave go off, but it will go off shortly after.
- When sending heroes out to gather, all heroes will not have the same gathered items anymore.

Balance:
- Potions now cost 3 slime, and upgrading potions now costs 1 slime instead of 2. While at the start of the game, I found slime was overly plentiful, but as the game expands, it was getting very hard to keep up with. This should be better.
- The rate in which relics break has been tweaked.
- Heroes can no longer slack and leave behind relics.
- Slightly retooled rare order loot.
- Skeletons now drop bones more commonly.
- Rebalanced Gladius' stats slightly.
- The Tomato Barrel's rating stat now improves as the room improves like the Mimic Chest.
- Most of the unique furniture have had their stats modified to be more balanced. While most furniture were buffed, the bear fur items had dramatically high stats and have been nerfed.
- Heroes will now only use immunity elixirs when under a status effect.
- The maximum stat bonus from bonus furniture is now clamped at 10% + 10% per floor level.
- New recruited heroes now start with weapons suitable for their level.
- Every day, at least one slime and cave raid will now spawn.
- Normal slime is now more common from slime pools in raids. You can now also get the slime from supply drops, too.
- Apothecary now sells potions for cheaper, and interior designer sells furniture for cheaper.
- Increased the scaling for how many raid options the guild will get daily. The floor and ceiling both have been raised, and the number is now more heavily based on reputation.
- Tweaked the scaling for order difficulty.
- Advanced gymnasiums and workshops now unlock at 2.5 rating, down from 4.0.
- Added some extra rubber banding to rival audit guild rating growth.
- Heroes who have only been sleeping for 2 or less hours will now not be as upset when woken up.
- Order requests have been rebalanced.

Bug Fixes:
- Fixed a crash caused by raids running too long.
- Fixed a couple crashes related to enemies getting hit and dying on the same frame. (Only ever happened with attacks that hit more than one enemy at once.)
- The Major Mimic and Gladius now drops their proper drops again.
- The game's logic was running at a really low precision number which was very likely messing some stuff up, especially with raid navigation. This should now be fixed.
- Fixed a mismatch in the guide.
- You can no longer put furnaces on tables, and put stuff on furnaces.
- Raid map pins now play all sound channels, instead of only 2/3.
- Fixed a potential issue with the services popup.
- Fixed the furniture stats on the guide.
- Previously, loaded files would always have a slot replaced by a hat item. This was added for the tutorial and wasn't supposed to activate outside of that, this has been fixed. Sorry.
- Fixed a save issue that was deleting inventory slots, sorry again.
- The Builder's prices are now impacted by Clearance Friday.
- Heroes can no longer forget to bring items that aren't even in the item storage to raids.
- Heroes would commonly "oversleep" without actually oversleeping and no longer do.
- Gladius's showboating was actually dramatically reducing his defense instead of increasing it. Oopsies.
- Fixed a potential mismatch with furniture names.
- Fixed a potential crash with large room internal ids.

Files

HeroesForHireItchio.zip 16 MB
10 days ago

Get Heroes For Hire - Demo

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