Heroes For Hire has been updated to 0.9.0.0!


0.9.0.0

Added:

- Added a pin to the orders popup, to allow quickly checking how close you are to completing an order without having to open the popup each time.

Other Changes:

- Added some things to prevent accidentally spam clicking and sending heroes off before they are ready.

- Alert messages now stay on the screen longer.

- Toned down a lot of the distracting flashing effects early on in the game.

- Projects now show when all members of the project group are on shift at the same time.

- Auto selection for raids has been improved.

- Loading a guide entry now scrolls the scroll bar to that point.

- Scroll and selection states are now saved across guide tabs.

- After the tutorial, the guild hall is now locked again until construction finishes.

- When a bed is removed from a hall, the hero will now stay in the room, but not get room related bonuses until there are enough beds in the room.

Balance:

- The Guild Hall now finishes construction after the guild has received $2500, or after 2 days.

- Projects are now unlocked after the guild has reached 125 reputation, or after 5 days.

- The guild now starts with $1250 instead of $2000.

- Random drops can now include money, from $25 to $75.

- Significantly less gunpowder is now dropped by enemies.

- Chests can no longer drop under "random items", this was causing loops of chests dropping chests.

- Heroes will now intentionally sleep in less.

- Spiders and mini spiders now drop a small amount more webs.

- Orders now unlock after 4 raids, up from 3.

Bug Fixes:

- Fixed the verify project option.

- A previous change to dungeon pathfinding wasn't working as intended and possibly making things worse in some cases.

- When popups can't be created because there's already a popup open, that popup will now be brought to the top of the priority list. (Was supposed to but wasn't working.)

- Dungeon members will no longer actually attack enemies that are already dead.

Files

HeroesForHireDemoDay61.zip 22 MB
18 days ago

Get Heroes For Hire - Demo

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0.9.3.0

Additions:

- Added a new UI option, compact mode. When playing in a smaller screen, this will automatically turn on unless changed in the options menu.

- Added a small reminder for Ventura's "Get the Ball Rolling..." tasks.

Other Changes:

- The smallest size a window can be is now 900x720, though this is not reccomended.

- Some of the positioning of stuff has been moved slightly.

Bug Fixes:

- Fixed a crash related to dungeon orders.

- Trying to equip though the hero popup no longer tries to equip it twice, which was causing dupes.

- Guild metrics were not saving properly before, and now are.

- Reloading a file would rerun the current hour you are on, and no longer does.

- Fixed rescaling the UI in setup.

- Fixed some issues with resizing the window.

- Fixed a crash with the store.

0.9.2.0

Additions:

- Added a visual tracker for reputation and money! Double clicking on either will bring the graph up.

- Added some more Did You Know tips.

Other Changes:

- Tweaked the "Get the Ball Rolling..." popup slightly.

- It is now possible to spam click the guide to craft items again.

- Heroes with the "farmer" set are more likely to get resource drops, and team leaders are now more likely to get loot drops.

Balance:

- Tweaked the way guild rating is calculated slightly, as to not overly punish large rooms while encourage smaller rooms at the same time.

- Heroes now have a "sleep quality" that is based on how many other heroes are working when they are supposed to be sleeping. This determines how likely they are to have a bad sleep. Unhappy/Happy heroes are also more/less likely to have bad sleeps.

- Tweaked the formula that determines the maximum of exhaustion that can be recovered based on room stats.

- Heroes will now get at least one roll at resource nodes. Note, this doesnt mean they WILL get drops, as some of the nodes have an empty drop as a potential roll. This may be a bit overtweaked, during testing I was getting far more resources than usual but in reality it shouldn't be doing that much. May be nerfed in the future based on more testing.

Bug Fixes:

- Fixed a crash caused by hero related tips.

- Sick heroes no longer prevent the auto speedup from activating.

- Fixed a crash caused by Pharaoh Tensis.

- The tournament battle popup is no longer gargantuan.

- Fixed a bug where only one member of a guild team would get gathering loot.

- The price of gold and silver bars has been fixed.

0.9.1.1

- I was halfway through adding a feature when I found a large and almost unavoidable bug. There may be some bugs related to that.

- Fixed a crash caused by heroes using bombs when a raid map is pinned.

- Money rewards for orders before notice boards are placed are no longer always $3.

- Trying to send a hero off to train/gather now stops the auto start.

0.9.1.0

Other Changes:

- Crafted equipment should now more commonly be an item the guild (probably) needs.

- Room stats now impact the performance of service guests.

- Some parts of the game were saying that heroes worked 11 hours a day when they actually work 10.

- Instead of passing illness onto others when they wake up, heroes now have a chance to CATCH illness when they wake up.

- Crafting recipes are now unlocked when they are crafted, not discovered.

Balance:

- Hero base wages have been increased slightly.

- When unlocking a new raid with a tattered map, you no longer have to use another map to actually raid it.

- Before placing a notice board, the guild can now only recieve small orders.

- Basic (green, blue, red) potions and slimes have had their prices slashed.

Bug Fixes:

- Fixed a glitch with the crafting guide filter.

- Clicking to return to the game while paused no longer softlocks the game.