Heroes For Hire has been updated to 0.9.0.0!


0.9.0.0

Added:

- Added a pin to the orders popup, to allow quickly checking how close you are to completing an order without having to open the popup each time.

Other Changes:

- Added some things to prevent accidentally spam clicking and sending heroes off before they are ready.

- Alert messages now stay on the screen longer.

- Toned down a lot of the distracting flashing effects early on in the game.

- Projects now show when all members of the project group are on shift at the same time.

- Auto selection for raids has been improved.

- Loading a guide entry now scrolls the scroll bar to that point.

- Scroll and selection states are now saved across guide tabs.

- After the tutorial, the guild hall is now locked again until construction finishes.

- When a bed is removed from a hall, the hero will now stay in the room, but not get room related bonuses until there are enough beds in the room.

Balance:

- The Guild Hall now finishes construction after the guild has received $2500, or after 2 days.

- Projects are now unlocked after the guild has reached 125 reputation, or after 5 days.

- The guild now starts with $1250 instead of $2000.

- Random drops can now include money, from $25 to $75.

- Significantly less gunpowder is now dropped by enemies.

- Chests can no longer drop under "random items", this was causing loops of chests dropping chests.

- Heroes will now intentionally sleep in less.

- Spiders and mini spiders now drop a small amount more webs.

- Orders now unlock after 4 raids, up from 3.

Bug Fixes:

- Fixed the verify project option.

- A previous change to dungeon pathfinding wasn't working as intended and possibly making things worse in some cases.

- When popups can't be created because there's already a popup open, that popup will now be brought to the top of the priority list. (Was supposed to but wasn't working.)

- Dungeon members will no longer actually attack enemies that are already dead.

Files

HeroesForHireDemoDay61.zip 22 MB
41 days ago

Get Heroes For Hire - Demo

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0.9.5.0

Additions:

- Added an activity section to the hero list.

- New relic: Shiny Spectacles. Increases experience gain rate in raids by 20% when held.

- Added a toggle on the guild hall builder to specifically expand or create rooms.

Other Changes:

- The Quiz Master's boxes (and order rewards) used to not be able to give clothing and weapons, and now can. Also they have been renamed as the last name was a placeholder for an item the player was never supposed to see.

- Pinned and un-minimized popups now have priority when created.

- Made resizing and dragging popups a bit smoother.

- Added some missing hover tooltips.

- The Guild Overview icon now becomes visible on day 2, not when an audit comes through.

- The Item Storage and Shop popups now have bigger item icons. Sorry, this also means you'll have less shown on the popup, but at the same time this was very heavily requested.

- Popups will no longer always spawn in the middle of the screen in compact mode UNLESS the screen is smaller than 900 px big.

Balance:

- In the Big Top mission, crafted items are no longer always deleted. Instead, there is a 20% chance they're deleted, and a 20% chance they get turned to a random item.

- Orders can now request relic items.

- As the shop now has less icons on the popup, the maximum amount of items that can be carried by shops has also been reduced. (Was 36 before, and has been reduced to 30.)

Bug Fixes:

- Fixed some misaligned text related to shops. Oops.

- Campaign variables were not properly being saved across save files, and now are.

- Fixed a crash caused by the projects icon.

0.9.4.0

Additions:

- Services are now based on tier! Unlock tier 2 services at 1000 guild rating, and tier 3 services at 4000.

- New service added at tier 3. Promoter. When in the guild, either one or two extra raids and orders will be available to the guild, daily. I don't anticipate anyone unlocking this in the demo, but it's there regardless.

- New mission. The Big Top. A pseudo-randomizer, crafting either scraps the item, or creates a random drop. Every day, a merchant that sells random items will appear in the guild, as well.

Other Changes:

- The compact and speedup buttons are now always drawn on top of popups.

- Hover messages are now drawn over everything, and are clamped to not go offscreen.

- Services now appear in the merchant section of the guide, now called "guests."

Balance:

- Tweaked the auto selection for raids again slightly.

- Expiring projects no longer reduce reputation as much.

Bug Fixes:

- Icons in the compact UI are no longer drawn above popups.

- You can no longer interact with portraits when the sidebar is closed.

- The crowd getting restless during tournament battles is no longer FPS dependent, running while the game is paused as well.

- Fixed a crash caused by multiple orders expiring on the same day.

- The rating bonus on some pieces of furniture wasn't being calculated right.

0.9.3.0

Additions:

- Added a new UI option, compact mode. When playing in a smaller screen, this will automatically turn on unless changed in the options menu.

- Added a small reminder for Ventura's "Get the Ball Rolling..." tasks.

Other Changes:

- The smallest size a window can be is now 900x720, though this is not reccomended.

- Some of the positioning of stuff has been moved slightly.

Bug Fixes:

- Fixed a crash related to dungeon orders.

- Trying to equip though the hero popup no longer tries to equip it twice, which was causing dupes.

- Guild metrics were not saving properly before, and now are.

- Reloading a file would rerun the current hour you are on, and no longer does.

- Fixed rescaling the UI in setup.

- Fixed some issues with resizing the window.

- Fixed a crash with the store.

0.9.2.0

Additions:

- Added a visual tracker for reputation and money! Double clicking on either will bring the graph up.

- Added some more Did You Know tips.

Other Changes:

- Tweaked the "Get the Ball Rolling..." popup slightly.

- It is now possible to spam click the guide to craft items again.

- Heroes with the "farmer" set are more likely to get resource drops, and team leaders are now more likely to get loot drops.

Balance:

- Tweaked the way guild rating is calculated slightly, as to not overly punish large rooms while encourage smaller rooms at the same time.

- Heroes now have a "sleep quality" that is based on how many other heroes are working when they are supposed to be sleeping. This determines how likely they are to have a bad sleep. Unhappy/Happy heroes are also more/less likely to have bad sleeps.

- Tweaked the formula that determines the maximum of exhaustion that can be recovered based on room stats.

- Heroes will now get at least one roll at resource nodes. Note, this doesnt mean they WILL get drops, as some of the nodes have an empty drop as a potential roll. This may be a bit overtweaked, during testing I was getting far more resources than usual but in reality it shouldn't be doing that much. May be nerfed in the future based on more testing.

Bug Fixes:

- Fixed a crash caused by hero related tips.

- Sick heroes no longer prevent the auto speedup from activating.

- Fixed a crash caused by Pharaoh Tensis.

- The tournament battle popup is no longer gargantuan.

- Fixed a bug where only one member of a guild team would get gathering loot.

- The price of gold and silver bars has been fixed.

0.9.1.1

- I was halfway through adding a feature when I found a large and almost unavoidable bug. There may be some bugs related to that.

- Fixed a crash caused by heroes using bombs when a raid map is pinned.

- Money rewards for orders before notice boards are placed are no longer always $3.

- Trying to send a hero off to train/gather now stops the auto start.

0.9.1.0

Other Changes:

- Crafted equipment should now more commonly be an item the guild (probably) needs.

- Room stats now impact the performance of service guests.

- Some parts of the game were saying that heroes worked 11 hours a day when they actually work 10.

- Instead of passing illness onto others when they wake up, heroes now have a chance to CATCH illness when they wake up.

- Crafting recipes are now unlocked when they are crafted, not discovered.

Balance:

- Hero base wages have been increased slightly.

- When unlocking a new raid with a tattered map, you no longer have to use another map to actually raid it.

- Before placing a notice board, the guild can now only recieve small orders.

- Basic (green, blue, red) potions and slimes have had their prices slashed.

Bug Fixes:

- Fixed a glitch with the crafting guide filter.

- Clicking to return to the game while paused no longer softlocks the game.