Heroes For Hire has been updated to 6.0.0!
0.6.0.0
Other Changes:
- Added a small failsafe to stop heroes from getting into loops with standing around during raids.
- Stores that are closed now show that in the shop list.
- Added a message for when weapons are sharpened by dragging a sharpening stone to the portrait.
- Improved some text colouring for readability.
- If there's only one hero left that can raid, and they're sick, the variable speed will still change.
- Changed the visual for hero happiness to not always show.
- Heroes back from recruitment or vacation now have full health.
- Ventura will now stay on the screen for longer when she appears.
- A bunch of popups can now be resized to be smaller than the default.
Balance:
- Orders now unlock after 6 raids are completed instead of 9.
- Sick heroes no longer get mad when working, BUT will now get tired much faster, have lower stats than healthy heroes AND will make more mistakes.
- Sharpening stones now require 3 ores instead of 4 and sharpen more across the board.
- Rebalanced the weapons on a base level (daggers, crossbows and battleaxes are now stronger, javelins are slower but stronger), and per level. (Tiers now increases damage more.)
- Enemy health has been adjusted slightly to compensate for above balance changes.
- Increased the amount of exp heroes get from training.
- Heroes will now need to be idle for longer to be considered relaxing.
- Hero mood will now stabalize slower, meaning that happiness levels should now fluctuate a lot more if you aren't treating your heroes well.
- Reduced how strong tournament rivals will be.
- Further reduced how common webs are.
Bug Fixes:
- Crafting conditions now save and load properly. (Was previously not loading for the full popup, but not saving for the pin, may have been causing some issues here.)
- A bunch of localization related to sorting was misaligned and no longer is.
- Trusty Pickaxes and Helpful Compasses are no longer classified as PWDR commodities.
- Fixed some oddities with colour.
- Chests and keys will now show up on the raid map before being discovered again.
- Switching the game's framerate while ingame no longer breaks stuff. Running at 30FPS in general was not working well and that has been fixed as well. (If you were playing on 60 FPS before, nothing changed.)
- Skulls and Pirate Flags will no longer automatically be unlocked on the guide.
- Fixed a crash caused by equipping items through the hero info popup.
- The training popup will no longer show the wrong amount of exp being gained.
- Skirmishes were not being considered tournament battles, and would softlock if tried.
Files
Get Heroes For Hire - Demo
Heroes For Hire - Demo
A demo for the upcoming guild management sim - Heroes For Hire!
Status | In development |
Author | Untouch |
Genre | Simulation |
Tags | Automation, Economy, Incremental, Management, User Interface (UI) |
More posts
- Heroes For Hire has been updated to 0.7.0.0!12 days ago
- Heroes For Hire has been updated to 0.5.0.0!Oct 12, 2024
- Heroes For Hire has updated to 0.4.0.0!Sep 09, 2024
Comments
Log in with itch.io to leave a comment.
0.6.5.5
Other Changes:
- Added some advice.
- When on variable speed, the game will now speed up if every available hero has been relaxing for 2 hours.
- Increased how long heroes have to be relaxing to be considered bored.
- Added a system to encourage heroes to fall back to a proper sleep schedule if it is off.
- Trying to create a popup that can't be created now puts the existing one at the top of the popup priority.
Balance:
- Heroes are now more impacted by mood and exhaustion while in raids.
- Tweaked the attack accuracy ratio.
- Heroes now take dramatically less damage when moving around while shocked. (Used to deal 20% of your health per step, now deals 6%.)
- Heroes now dislike working when tired less, but working overtime more.
Bug Fixes:
- Raid maps for Gladius and Major Mimic fights no longer break and softlock the game. Tournaments may have been broken in the same way as they use a similar system.
- Fixed some oddities with colour.
- Fixed a potential crash caused by the staff skill.
- Sharpening a weapon that's pristine will no longer revert it back to well-made quality. Sharpening was also giving different bonuses depending how the weapon was sharpened, and that has been fixed.
0.6.4.0
Other Changes:
- Tweaked the early tutorial and setup.
- Hovering over a hero in the siderbar will now show their current thoughts if they have any.
- Added and fixed some missing and incorrect guide entries.
- The item visual effect for clothing/weapons found now shows the actual weapon/clothing being found.
- The raid map pin now shows what items are being picked up.
Balance:
- Weapons now decay slightly faster.
- Orders will now ask for more slimes.
- Mini slimes now scale up slightly more in higher level raids, and spiderlings slightly less.
- Heroes that were relaxing before the shift starts will no longer be considered bored right away.
- Chests placed in the guild will now expand the inventory size by 12 spaces instead of 16. (This was originally buffed to combat inventory crowding, but as the amount of loot gathered was reduced, this isn't needed anymore.)
Bug Fixes:
- Fixed the explosion particle.
- Fixed the enemy death and item gather particle not drawing if the popup is selected.
- Giving heroes equipment when there's two or more pieces of equipment of the same type that was already equipped now swaps the equipment out properly.
- Fixed moving things around in the inventory with a filter active.
- It is no longer possible to pin the shortcut pin popup.
- Fixed an issue where pinning an item storage popup with a shortcut filter applied would wipe the filter.
- Trusty Pickaxes and Compasses are, once again, for real this time, no longer classified as $PWDR.
- Fixed spike traps not making the spike trap sound when stepped on.
0.6.5.0
Other Changes:
- Improved hero pathfinding.
Balance:
- Enemies spawned by Pharoh Tensis and Captain Grey Bones now have reduced health. Also slimes spawned by King Slime have slightly more health.
- Boss Enemy scaling based on number of heroes in the raid has been flattened. (Something for this was added for all enemies and it just compounds really fast.)
Bug Fixes:
- Fixed a crash on load. Between testing and patching, a script got corrupted and was causing a crash, this has been fixed.
- Enemy death visuals now appear only on the raid popup they were created by.
0.6.3.0
Other Changes:
- Previously, services and shops were saying that they closed at 6:00PM, but now close at 6:59PM. (Nothing changes, this is just to make things less confusing.)
- Added some in-between emotions for tired heroes.
Balance:
- Locusts will now eat items less.
- Some enemies that spawn in the Sandy Desert dungeon didn't have proper attack priority values before and now do.
- Slightly tweaked some stuff to make sure that heroes sleep on time.
Bug Fixes:
- Shops will no longer be shown as open all the time when pinned.
- Fixed the dungeon completion bar showing an incorrect number.
- Fixed some weirdness with hero thoughts appearing at inappropriate times.
- Particle effects created by popups are now only drawn on the popup that created them.
- Popup boxes were being drawn over tutorials, making them almost impossible to read. Sorry about that.
0.6.2.0
Wage Changes:
- The base wage amount has been increased, while the scaling per level has been flattened.
- Wages are no longer automatically updated when heroes level up, instead they are updated when heroes want a raise.
- Heroes will now ask for a raise more often if they haven't recieved one in a while.
Other Changes:
- Tweaked the priority for certain requests so that they don't have higher priority than more important hero requests.
- Added a fail safe to make sure that each raid on the first day isn't the same location.
- Added a message that appears when you try and equip an item while raiding.
- It is now possible to sharpen weapons by dragging the sharpening stone to the hero list or hero info popups.
- It is now possible to move the guild hall viewport when moving furniture and rooms.
- Added a warning when hiring services and there aren't enough beds in the guest rooms.
- Reduced the click zone to register resizing a popup.
- The 10% stat bonus from wearing a full set of clothing is now displayed on the hero info popup.
- Dropping items and heroes onto boxes is now more lenient.
- Slightly tweaked some colours and visuals.
Balance:
- The discount friday holiday now has a greater impact.
- Some forms of bad luck mitigation have been altered to mitigate bad luck better.
- Enemy health is now slightly based on the number of heroes in the raid as well.
- Tweaked the starting status for the third hero. They were waking up too early as the stats were miscalibrated.
- Rebalanaced order reward amounts. (Clothing and Rares give more. Potions give less.)
- Reduced the defence bonus on the Farmer's clothing set. (It had the same defence as the chainmail set, making it basically the best set by far.)
- Reduced the amount of health from moving to a new tile during a raid, and from defeating an ambush slightly.
Bug Fixes:
- Removing all the ingredients from a crafting popup no longer gives a glitched recipe that can unlock everything in the guide.
- Fixed misaligned and stretched popups while holidays are active.
- Fixed a couple broken scrollbars.
- Potion orders now pick from the proper drop table when giving the reward. (Was using the old enemy drop table.)
- Fixed the Merchant section of the guide checking rooms that aren't guest rooms to see if a merchant can move in.
- Priority popups are now drawn over everything.
- Fixed an issue where attacking enemies would say that heroes are using the wrong weapon.
- Gladius' challenge can now spawn as a dungeon raid again.
- When sending a hero to rest, internally the game considered them sleeping for three hours already so that they wake up faster. As energy restoration is based on time asleep, this was messing some things up and has been fixed.
- Fixed a graphical bug with the cursor caused by going back to the main menu with a guild hall popup open.
0.6.1.0
Other Changes:
- When a popup can't be created because there's one open already, it will now flash.
- Recruit popups now close off when recruits arrive, same with tournaments when they finish.
- Dragging a hero or item over a popup will now only make it the highest priority after a small period.
- "The Guild's Wage/Rent is now..." message will no longer be spammed as much.
- Cleaned up some early tutorials.
- Crafting pin hovers will now always show the recipe.
- Cleaned up the requirements section of the Merchant and Furniture guides.
- Some of the merchant requirements were mismatched from the guide's description and now aren't.
Balance:
- Enemies now drop weaker potions, and order potions now give rarer potions.
- Increased the amount that potions heal across the board.
- Enemy damage has been increased a bit.
- Tweaked the scale for the amount of enemies that appear per room in dungeons.
- Finishing a battle in a raid will now heal the team slightly.
- Ambushed raid teams will now always attack after enemies attack, and enemies will also attack faster.
- Heroes are now much more likely to wake up on time, unless overworked.
- Tournament rivals are now slightly stronger. (Still weaker than they were before.)
- Sleep schedule mechanics have been tweaked to make the sleep schedule more rigid.
- Changed how hero fleeing works, they can no longer spam to run away, but will have a higher base chance of escaping.
- Consecutive misses by heroes in raids will now slightly increase accuracy.
- Less dungeons will now generate per notice board made.
- The interior designer now needs 75 reputation and a room with three beds to appear in the guild.
- Reduced how fast reputation from orders decays.
- Buffed spiderlings and mini slimes.
Bug Fixes:
- Starting a gathering project will no longer show the hero gathering way more than they really are.
- Hero Info pins now show gathered items.
- Fixed hovers not showing up occasionally when hovering over a different box.
- Minimizing a raid popup will no longer play the sounds in the background.
- Heroes that are sleeping in on purpose will no longer wake up the hour the shift starts occasionally.
- It is no longer possible to interact with the guild hall while moving and resizing popups.
- Fixed an issue with the rival team viewer.
- Interior designers will now sell products for cheaper on clearance friday.
- The first map on the raid map (Tended Hollows) can no longer generate with a level too low if it's pirate/sandy themed.
- Fixed some issues related to duplicate messages in the dungeon raid textbox.
- Removing items from the crafting popup will now update the recipe properly.