Heroes For Hire has been updated to 0.11.0.0!


With 0.11.0.0, the Heroes For Hire development has started to shift towards the full game, thanks to everyone who has played the game so far and tested! I don't really think there will be NO more updates to the demo, but I don't plan on adding much more content.

This update focuses on cleaning up a lot of the stuff I've missed out on, and I've included a new font as that was one of the major complaints I've been receiving so far. You can pick the new font by changing the Font Type option in the menu.

Enjoy! And remember, please report any bugs I may have missed. Likely I have, especially with the new time speedup system.

Anyways, here are the patch notes.

0.11.0.0

Additions:
- You can now send heroes off to sleep and relax on hero info pins, it's under the schedule tab as there wasn't enough room on the main tab.
- Added heroes and enemies to raid maps, watch them battle! This is a little glitchy at the moment to save on performance.
- Added animations for the cenitpede's squeeze attack, the scorpion's sting attack, and the genie's wish attack.
- Added an option to use the localization clean font, and as a result, the CleanEnglish localization option is now gone too.
- The current "clean" font has been replaced as the old file didn't look great with english characters. if you noticed the filesize tank, that's why as this new one is far smaller. This current font doesn't support every language, but this will be expanded in the future. At the moment, only english localization exists anyways.
- The game's speed has been reduced again. Very slightly, this time, around a 5% speed reduction.
- Clicking on an hour on the clock will now speed the game up to the time, unless there is a raid running. (While possible to go in super-speed during raids, it tends to cause issues.)

Other Changes:
- All (unless I missed one) buttons that can be clicked now glow when hovered over to be FAR more clear what's a button and what is just something that can be hovered over.
- Changed how shortcut pins work so they they can't be glitched.
- The icons on popups have been made larger.
- Items with commodity indexes now also show how the price for the commodity is trending.
- Dragging a recipe out of the crafting popup will no longer clear all the placeholders if the dragged item is dropped onto a popup.
- Crafting popups now show whether or not the item storage has enough items.
- Smoothened popup functionality again.
- Popups can now hang off screen in compact AND normal UI mode.
- Slightly tweaked how the Get The Ball Rolling popup works again.
- The guild audit preview now has the floor changes from a previous patch.
- The cursor now scales up with the rest of the screen scale.

Balance:
- Slightly increased the reputation from completing a raid.
- Projects now unlock on day 4, or 125 reputation. Was supposed to be unlocking on day 5 but it appears as if it wasn't.
- Services now unlock on day 10 (not 22), or 250 reputation or 250 guild rating. For the last two, you no longer need to be on day 3. (This wasn't ever happening, but just in case, it's been removed.)
- More things now impact the commodity price of items.
- Slightly tweaked some of the formulas that determine when heroes want to sleep and wake up. Heroes will now (almost) always wake up at least by shift start if they have more than 25% energy, and have slept for 7 hours. There was also a system in place to encourage heroes to sleep for a small period at least before waking up, but it was bugged and now it isn't.

Bug Fixes:
- Fixed a crash related to the project list. Sorry, I think a couple people were effected by this.
- Ventura can no longer request you create a project before you've unlocked projects.
- You can no longer delay projects that have already been delayed. (Delaying a project impacts hero work ethic slightly so this could break stuff.)
- Fixed the default Shop popup size.
- The item storage now has the correct number of slots that it says it has.
- Fixed some odd font offset issues with the clean font.
- You can now change your localization options again. Oops.
- Fixed a crash relating to hero skills, again.
- Previously, when there wasn't enough potions in the item storage to start a raid, you'd get a warning. If you crafted potions then started again, it would not give the hero the potions. This has been fixed.
- Fighting rival guilds in tournaments no longer destroys their ELO.
- The tournament cost to enter, and the prize pool was mismatched.

Files

HeroesForHireDemoDay62.zip 15 MB
44 days ago

Get Heroes For Hire - Demo

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0.11.4.0 - Clean Up

Additions:

- Dropping an item on a start raid slot now adds it to that hero's inventory.

Other Changes:

- The order of crafting recipes has been tweaked so that earlier recipes appear first.

- When heroes had no weapon equipped, it was counting as if they had a broken weapon, this has been fixed. (Not really a bug, was just considering the empty slot at 0 weapon durability.)

- In raids, three sound effects can now play at the same time instead of two. Previously, some stuff was being cut off and not playing right, but that should be fixed.

- Skill effects are now drawn above the popup top bar.

Bug Fixes:

- The guide can no longer have an automation condition. Oops, accidentally copied that part over from the craft popup.

- Fixed an odd side effect of the new swap system with the crafting popup.

- Unlocking skills with the training popup was broken, level 2 gymnasiums were unlocking level 3 skills and visa-versa.

- The player never opened the options menu, the game's defaults were broken. This only really impacted the options where popups were started as pins automatically, but it was likely impacting a lot of people nonetheless. Sorry about that.

0.11.3.0

Additions:

- Dragging and dropping items and heroes between different slots on popups now swaps the item instead of replacing them!

Other Changes:

- Popup tutorials past the initial setup no longer start automatically on the first load, if you want to play the tutorial click the flashing "popup help" button.

Balance:

- The guild now starts with $1500 again.

- On the first day, the game now speeds up automatically more leniently. (Cannot automatically speed it up on day 1.)

- Orders now unlock after 4 raids again.

- Leniency for room fullness has been reduced again.

Bug Fixes:

- Fixed a crash caused by making a guild hall too big.

- A couple variables were only being setup properly on load when an hour had passed, this has been fixed.

- Expense and profit values are now wiped when the week ends.

- Dragging a potion onto a raid staples slot on a hero popup no longer uses the potion to heal the player.

- Some text formating issues have been fixed.

- Fixed a dungeon related crash that could have been related to the tome skill.

- Clicking on the time indicator wasn't speeding the game up as much as it should have been, which was causing a bug.