Heroes For Hire has been updated to 0.5.0.0!


0.5.0.0

Additions:

- Added a small visual indication for reputation and guild rating changes hourly.

- Added a visual indicator for the auto-sell merchant money.

- Added a condition system to auto-selling and auto-crafting. Clicking on the wrench icon allows you to set a conditional to be met before the automation will complete. This will likely be expanded in the future.

- Added a variable time option that's on by default after finishing the tutorial. When every hero is off shift or too busy to raid, the game's speed will move far quicker.

Other Changes:

- Autoselling is no longer enabled by default.

- The guide is now unlocked by default.

- It is now possible to drag items from the guide. 

- Guide shortcuts now have to be double clicked.

- The holiday banner is now drawn above popups.

- When selecting a piece of furniture in the guild hall, items on top of surfaces will now always have priority.

- Tweaked how services and shops move into the guide.

- Rooms are now filled based on the number of beds in the room, with rooms with less beds filling up first.

- Services will now fill up rooms before shops do.

Balance:

- Slightly increased how much exhaustion heroes restore when sleeping.

- Stores will now have a lower bounds for how much money they have daily, and will regenerate money quicker.

- Order reputation has been greatly reduced, but the decay has been greatly reduced as well.

- The training and gathering bonus is now only calculated for the proper room.

- Random drops weren't properly taking into account hero levels and now are. 

- Tweaked the scale for experience gained when enemies are over or underlevelled.

- Increased the crafting and training stats of all associated furniture slightly.

- Slightly increased rent scaling for number of furniture in the guild.

- Elemental potions now only require one associated slime.

Bug Fixes:

- Fixed a minor memory leak with popups.

- Fixed an issue where guild stats weren't always being updated properly.

- Fixed the workshop bonus calculating the price of gathering incorrectly.

- Fixed being able to complete the "Get The Ball Rolling" objectives out of order.

- Fixed some visual issues with the store pin.

- Fixed a couple more visual issues related to colours.

- Putting an empty item in the store popup will no longer create a glitched item.

- Fixed moving the viewport on the guild hall popup.

Files

HeroesForHireDemoDay58.zip 21 MB
63 days ago

Get Heroes For Hire - Demo

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0.5.7.0

Additions:

- Totally overhauled the hero and shop list to show more helpful information to the player.

Balance:

- Tired heroes will now take the wrong path in dungeon raids more often.

- Heroes now dislike working overtime even more.

- Changed how hero "breaks" work.

- Hero mood is no longer impacted as hard when woken up on shift.

- The key position in raids is now more random.

Other Changes:

- Changed up the default font a little bit to make it easier to read, again.

- Tweaked the "Get The Ball Rolling" popup a little bit.

- Alert messages for reputation and guide unlocks will no longer appear on file load.

- Tweaked some of the popups to improve visuals and functionalities.

Bug Fixes:

- Oopsies, the game was playing slightly too slow in some cases.

- Fixed some more colour related issues.

- Equipping items through the hero info popup no longer duplicates the item.

- Popups are no longer drawn above alerts during holidays.

0.5.6.0

Additions:

- Tweaked a couple more visual things.

- Switched to a new font that should be more readable.

- Added a localization option to the initial setup.

Other Changes:

- Changed up the guild hall tutorial very slightly.

- Reworked how a lot of the hovers look visually so the text doesn't clip.

Balance:

- The merchant can now sell trusty pickaxes and compasses.

Bug Fixes:

- Fixed an issue where changing the localization would not remember and save.

0.5.5.0

Additions:

- Added a recipe to combine Gold/Silver dust into Gold/Silver clumps.

- Slowed the game's timestep down again. I found the game was still pretty overwhelming and too fast to keep up with later on. (Around 25% slower compared to the 12% slower it was before, or an extra 12% drop in speed.)

- Added a whole bunch of hero thought bubbles corresponding to different actions in the game.

Other Changes:

- Added some missing localization strings.

- The current highest priority popup is now drawn over the holiday message.

- Ventura will now appear in the corner of the screen less frequently.

- You can no longer receive advice to upgrade your workshop and gymnasium if you don't even have one.

- You'll no longer receive advice to unlock skills before level 11.

- The commodity bar at the bottom now also includes silver bars.

- Tweaked how variable time works slightly.

Balance:

- Rebalanced enemy HP scaling. (5.4% more at level 1, 15.9% less at level 2, and 44.9% less at level 3.) It was a pretty bad brick wall at level 3 before, the game isn't particularly balanced after this point.

- Heroes will be less likely to need a rest after raiding, now.

- Further reduced the drop rate of slime, webs and sand.

- Dramatically reduced the experience bonus received from the Literature Day holiday.

- Increased the amount of damage the "shock" status deals.

- Raid teams are now significantly less likely to move to unvisited tiles when fleeing from raids.

- Rebalanced a lot of the happiness restoration and loss systems in a game to make it way less forgiving than it is right now.

Bug Fixes:

- Some saved variables were not being saved.

- Fixed a problem caused by projects being late.

- Loaded games no longer progress time way too slow until the time is changed.

- Weak web bombs no longer require the highest level web to make.

- Equipping an item after an item is deleted no longer duplicates the item.

- Fixed some colour related issues.

- Fixed an incorrect Magic Potion recipe.

- The hover to move furniture now actually says the one that will be moved.

- Services were quickly becoming useless as the invisible "energy" they had to do their tasks were not regenerating.

- Campaigns were impossible to complete as the date being compared against was wrong.

0.5.4.0

Additions:

- Added a visual indicator for overlapping projects when starting a new one. (Gathering and training projects are always scheduled for 4 hours, raiding projects try to go for 4 hours, but may overlap.)

- New item: Sand Trap, the sand equivalent of the web bomb. When used, the enemies accuracy will be lowered based on the tier of the bomb.

Other Changes:

- Tweaked the tutorial again.

Balance:

- Heroes will no longer request a vacation if there is a tournament upcoming.

- Added an accuracy parameter to enemy attacks, some enemies are now less accurate, and some are more accurate.

- Raids/Gathering/Training autostarts will no longer start if a project is late and still set to start. (Was only happening in rare edge cases, but still happened.)

Bug Fixes:

- Fixed an odditiy with the new time of day background introduced last patch.

- Loaded files that have completed the "Get The Ball Rolling" popup will no longer get another egg every time they load a file.

- Hero stats were not being impacted when starting raid projects and now are.

- Fixed some visual issues with the project list.

- Time during the tutorial was running slower than it should have been been running.

0.5.3.0

Additions:

- Some of the visuals have been overhauled again, to make things contrast and stand out more.

- All of the colour themes have been changed again, they were all relatively faded out which wasn't great for visibility and contrast.

- Added a quick indicator for the time of day on the desktop.

Bug Fixes:

- Fixed the variable speed icon not going away if changed.

- Fixed variable speed running at half speed when switched to.

0.5.2.0

Addition:

- Added some extra tips to the advice popup after the "Get The Ball Rolling" section is finished.

- Added level 2 and level 3 web bombs.

Other Changes:

- Firing a service from the guild will now only take them out of the guild at the end of the day.

- It is no longer possible to unlock guild services before day 3. (This is more of a failsafe as it was extraordinarily unlikely to happen anyways.)

Balance:

- Barrel Bombs now do consistent damage. (They used to damage based on the hero's health, the slime bomb now does that instead.)

- Silk Rolls and Glass now require two of the equivalent item to craft. Sand and webs are now harder to get to compensate.

- Tiny slimes will now drop less slime.

Bug Fixes:

- A couple stores that used to have requirements to show up in the guild were showing up all the time due to a debug command that was accidentally left in.

- Fixed an issue where closing off the advice popup would cause a softlock.

- Services will now correctly cost money to hire into the guide.

0.5.1.0

Additions:

- The game's timescale is now a little slower, around ~12%. I found the game was a bit too fast and chaotic, and this should help that.

- Added one more thing to the "Get The Ball Rolling" tip.

- Added a visual indicator for when time is being sped up during variable speed.

- Added another tip for full armour sets.

Other Changes:

- Changed some visuals for angry and sick heroes.

- Tweaked the tutorial a bit.

- Variable time will no longer speed up if the hero is gathering or training.

Balance:

- The recruitment, services and bank will now open at 6am and close at 8pm.

- Project raid maps are now bigger.

- The Guide now caries a lot more money to buy stuff.

Bug Fixes:

- A system for heroes to intentionally oversleep wasn't being calculated properly. (At a certain point, it'd always go off, and would never go off before then.)

- Ruby Gemstones are no longer classified under the $PWDR commodity group.

- Fixed an issue related to duplicate entries in the crafting system.

- Fixed the clickboxes for furniture.

- You can no longer select and drag furniture while not on the furniture tab.

- Fixed door and window stat calculations.

- Fixed some hover issues.

- Fixed finished projects still showing up on the schedule occasionally.

- Fixed the rooms saying they have far more merchants in them than they really do.