Heroes For Hire has been updated to 0.10.0.0!
0.10.0.0
Additions:
- Tweaked the Supply Drop to work way more intuitively. It is now crafted with refined fabric, gunpowder and one explosive or healing slime.
- New equipment set! Convict's set. When all 3 items are worn, some of the damage you do will be added to the total money pool at the end of the raid.
- Added a visual indicator for money stolen so far on raids.
Other Changes:
- The game sounds were far quieter than intended before, and that has been adjusted. There also was an issue with clicking that may also be fixed by this.
- The bank now only carries a certain amount of money that can be taken out at a time. This amount goes up over time if you don't take money out.
- Further tightened and smoothed out resizing and moving popups.
- Popup buttons (close, pin, tutorial, minimize, automation) now require RELEASING the mouse button to press. (This is how windows works and I'd like controls to be as similar as possible.)
- Cleaned up some tutorials.
- Tightened the auto team setup again. Also, heroes close to the end of their shift were getting a bonus instead of a penalty when the priority was being decided, and that has been fixed.
- The last colour on the custom colour option is no longer calculated, instead it is now an average of colour 5 and 6.
Balance:
- Fleeing has been rebalanced. Heroes now want to run away more, and have a higher chance to run away.
- Increased barrel bomb damage. (SMALL: 40 -> 60, MEDIUM: 90 -> 120, LARGE: 150 -> 200)
- The cave bear's roar attack now resets the cooldown on the slash attack when used, but has a larger cooldown.
- Cramped In Castle mission: Now requires 6 heroes instead of 8, and a guild reputation of 325.
- Making Ends Meet mission: Now requires a guild hall rating of 2500, and the mission is failed if you have no money in the bank.
- The Big Top mission: Now requires $22500 in the bank to win.
- Wand Skill: Now makes gem activation chance 100%, and will only be used if the wand has a gem in it.
- Bosses in raid orders are now upgraded, with more health and damage.
Bug Fixes:
- Opening item containers no longer count as crafting the items.
- Poisoned enemies that can't attack will no longer attack. (Egg Sacs and Explosive Barrels.)
Files
Get Heroes For Hire - Early Demo
Heroes For Hire - Early Demo
A demo for the upcoming guild micromanagement simulator - Heroes For Hire!
Status | In development |
Author | Untouch |
Genre | Simulation |
Tags | Automation, Economy, Incremental, Management |
More posts
- Heroes For Hire has been updated to 0.11.0.0!14 days ago
- Heroes For Hire has been updated to 0.9.0.0!78 days ago
- Heroes For Hire has been updated to 0.8.0.0!97 days ago
- Heroes For Hire has been updated to 0.7.0.0!Jan 09, 2025
- Heroes For Hire has been updated to 6.0.0!Dec 06, 2024
- Heroes For Hire has been updated to 0.5.0.0!Oct 12, 2024
- Heroes For Hire has updated to 0.4.0.0!Sep 09, 2024
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0.10.4.0
Additions:
- Rerolling intermediate and advanced skills is no longer random, you'll advance in the skill list depending on how long you're training, instead.
- Added skill crystals! Crafting refined glass and magic dust will give you a mana crystal. Dragging it over to a hero portrait changes their advanced and intermediate skills! (Same as above, but each crystal represents one.)
- Tweaked the time system to consolidate some stuff. Variable time and normal speed have been merged into one. The faster setting also uses variable time, too. There was little reason to ever use the normal setting before, so that has been fixed. (Also, 3x speed is now 4x speed. There were some strange time stutters at 3x.)
- Dragging potions to heroes that aren't in a raid or tournament now heals them so they can get back to raiding faster.
- Merged the inventory filter for clothing and weapons, and instead added a filter for relic items, and a filter for raid consumables.
- You can now sort items whether or not they're new, and for the age of the item. Sorting wasn't working well before, and now should be. Old files may be glitched in this regard as the indexes being saved are not set up properly.
Other Changes:
- Added some more guidelines while moving objects in the guild hall.
- Some popups have had slight tweaks so that text is easier to read.
- Some saving has been trimmed down.
- Tournament signups now start one day later.
- Hero raid staples that are out of stock are now shown in red on the pin.
- Newly hired heroes now get picked by the start raid auto selector.
- A couple of default colour schemes have been tweaked to look brighter and be easier to read.
- The custom colour sprite no longer includes the last colour as that is now automatically generated.
- Tweaked the text on the "Get the ball rolling!" list.
Balance:
- Slightly increased the reputation cost for missing an order again. (Around a 18.5% increase.)
- Retooled how much the guild pays when heroes die. (Was using an old calculation for hero wages multiplied by 120, so was far higher than it should have been. It's now effectively 2 weeks of pay.)
- Enemies now target the first hero in the party more often, and the last hero in the party less often. (This was sort of already in, but not functioning properly. It was actually impacting enemies, not heroes. Oops.)
- Material furniture now has a 7.5% stat boost if the floor is the same level as the furniture, and a 7.5% boost per level if the furniture is non-material.
- Retooled random rewards from orders slightly. (Less potions, more materials.)
- Heroes will now ask for raises much less.
- The Apothecary now longer sells Slimy Elixir as early.
Bug Fixes:
- Fixed a potential crash caused by unlocking skills.
- Fixed the Big Top mission not randomizing crafted items.
- Some popup buttons could be clicked when the popup didn't have priority, and now can't.
- Double clicking to restart the popup's size no longer messes up if the default size is larger than what it was before.
- Fixed a crash caused by loading a file with a crafting pin open.
- Fixed a bug that was causing the rival guilds on the audit popup to get mismatched.
- Fixed some strangeness with hero raid staples.
- Completing the Big Top mission no longer counts as completing the demo mission and visa-versa.
- Fixed a couple weird issue with items and skills in raids.
- Raid statistics popups are no longer saved.
- Super potions were not being merged automatically and now are.
0.10.3.0
Additions:
- Half potions are now automatically merged when found.
- Rooms with enough furniture in them will now automatically get some nice wooden flooring to match the material quality.
- You can now edit hero raid staples through the hero info pin, and equip weapons and clothing.
- Double clicking on the top bar of popups now restarts the popup size to the default.
- When hovering over the scrap while dragging an item now shows you what the item will be scrapped for.
- You'll now be alerted when a starred hero finishes work for the day.
Other Changes:
- Tweaked how the raid auto-selection works again. Now, heroes who have battled together previously are more likely to be paired up. Raid leaders are more likely to be picked as raid leaders again, too.
- When heroes level up, the skill they've unlocked, or stat they've improved is now a part of the alert.
- Non-important alert messages are now smaller than normal ones, to make them stand out more.
- Updated some unhelpful hover texts and descriptions.
- The guild hall now completes construction if a hero dies, to prevent weird softlocks.
- Made the background slightly darker so that it is easier to read.
- Order/Container loot has been reworked to be way more actually random. It was using a modified version of the random drop table for enemies before.
- You can no longer speed the game up during off-hours on the first day to prevent players getting overwhelmed.
- Changed how resource gathering works in-raid slightly. Previously if a hero's inventory was full, it would not try and reroll to fill another hero inventory, it does now.
- The Gladius Challenge map can no longer spawn multiple times, and the chance of spawning is based on reputation again.
- The game is now clamped to 1280px by 720px again. Sorry about that, but it was causing issues with the menu at 800px.
- Dropping an item into the recipe slot on the crafting popup no longer updates the recipe if the product is the same as the current recipe.
- Heroes will now request to have weapons repaired.
- Heroes will now go out on projects if their energy is above 10%, not 20%.
Balance:
- Volatile Slimes now take a bit longer to start sizzling.
- Locusts now have less health.
- Increased how lenient a room being considered "full" is.
- The Big Top: Crafted items are no longer scrapped, but the chance of an item being randomized has been increased.
- The Explorer service now grabs from the order drop table, not the enemy drop table.
- The tournament entry fee is now decided when tournament signups start.
- Rooms now get dirty slower.
- Weapon quality is no longer clamped at Dull. This is more of a bug fix, but still.
- Heres will no longer use status and stat potions after they've already found the chest.
Bug Fixes:
- Returning to the menu now properly resets campaign mode variables.
- Changing screen scale and then returning back to the main menu no longer reverts it back to a glitchy state.
- Fixed a huge bug where having the guild hall open would mess with anything that is random at all, locking it to only 2 possible states. A huge list of bugs have been fixed by this getting fixed, such as...
- Fixed an issue with the Big Top mission where crafting would always result in the same output.
- Fixed an issue where enemies and heroes would get into loops missing/standing around every attack.
- Fixed an issue where particles on popups would spawn in the same place every frame.
- It is no longer possible to open up locked icons through the advisor button.
- Fixed some strangeness with the (couple patches back) change to how popup buttons work.
- The item storage will no longer show empty pages.
- Item Storage pins will no longer spawn broken.
- The hero info tutorial will now start when expected.
- For the final time, since I for sure exhaustingly tested all edge cases and made sure it was fixed this time, actually opening containers no longer counts as crafting the item.
- Fixed a bug related to resizing the window ingame.
- The Arms Dealer now requires level 1.5 training, not crafting like the description says.
- Fixed trying to view tournament brackets without a full team and the money to enter.
0.10.2.0
Other Changes:
- Improved popup functionality further.
- Raids in the raid list now appear from earliest to latest, rather than latest to earliest as they were before.
- The Project and Start Raid popups have had slight makeovers.
- You'll now be informed when un-starred heroes level up.
- Tutorials have been fixed and polished a bit more.
- Refined raid pathfinding behavior even further.
- The Tournament icon is now unlocked when you have three heroes on the same shift, or when tournaments would normally unlock. Also, old files with tournaments running will be broken as a result, sorry.
- Changed how rival guild names worked as they did not before.
- Skirmishes can now be run any time, even when tournaments are running.
- Tournaments now run more often.
- Slightly tweaked the Spring and Night color schemes.
- You will no longer be constantly asked to check Ventura before the "Get The Ball Rolling" list is complete.
Balance:
- The Farmer clothing set's bonus has been nerfed and the number of extra gathers is now random.
- Slightly less items are now gathered from gathering nodes. (Tweaked the number last patch and didn't really have time to properly tune it.)
- Heroes now have their health restored when they start and finish tournament and skirmish battles.
- Heroes can no longer get sick while a tournament is running, the magic of competition stops it.
- Orders now unlock after 5 raids again.
- Reduced the amount of reputation guilds get from winning tournaments.
Bug Fixes:
- Fixed some oddities with hover boxes and hover text.
- Some items had no price and now do.
- Placing a hero in a guest room with a shop or service lodging inside will no longer crash the game.
- Heroes were attacking considerably faster in tournaments than rival guilds were.
- Heroes who have died in skirmishes will no longer continually battle until they win. This was likely happening in raids as well, and was probably resulting in times where heroes were revived.
- Rival guild weapon gem and clothing sets were previously all not working.
- Fixed the raid clickbox on the raid list popup.
- Building a new room right next to an old one no longer glitches up the walls.
- Fixed a crash on the dungeon list.
0.10.1.0 - Emergency Patch
Balance:
- The chainmail set was by far the worst set in the game. Now, instead of granting bleed immunity, it now drastically reduces how long all status effects last.
- Farmer Set: Changed how it functions, now increases the amount of items the team can gather.
- The Trusty Pickaxe is now much more effective.
- Heroes will now get lost in raids a bit more often.
Other Changes:
- Improved hero movement behavior in raids.
Bug Fixes:
- Heroes were not gaining experience in raids unless they have spectacles. Sorry about the quick patch, but this is a major bug that needs to be fixed.
Other Changes:
- Dungeons are now viewable for much longer after they finish.
- Projects are now delayed if heroes are too tired to participate. (Less than 20% energy.)
- Dragging an item to the inventory selection button on the start raid popup now adds the item to a random hero's inventory.
- Non-critical alert popups now stay on the screen considerably shorter.
- Hovers will no longer vanish for a bit when the text is updated.
- Items in the scrap section of the item storage will now be scrapped ALL times except when bought, previously they were only scrapped if found in a raid.
- Dragging a drop over the item storage page button will move the pages.
Bug Fixes:
- A previous change to hero fleeing broke something and it was never happening, this has been fixed.
- In exceptionally rare cases, enemies could drop raider's digest awards and no longer can.
- Fixed a crash caused by scrolling on the raids popup.
- Raids past 0 star difficult can no longer give decimal value cash rewards. (This wasn't actually happening and was just visual.)
- I know I've probably fixed this seven times now, but for actually real this time, opening containers no longer counts as crafting the items in the container.