Heroes For Hire has been updated to 0.10.0.0!
0.10.0.0
Additions:
- Tweaked the Supply Drop to work way more intuitively. It is now crafted with refined fabric, gunpowder and one explosive or healing slime.
- New equipment set! Convict's set. When all 3 items are worn, some of the damage you do will be added to the total money pool at the end of the raid.
- Added a visual indicator for money stolen so far on raids.
Other Changes:
- The game sounds were far quieter than intended before, and that has been adjusted. There also was an issue with clicking that may also be fixed by this.
- The bank now only carries a certain amount of money that can be taken out at a time. This amount goes up over time if you don't take money out.
- Further tightened and smoothed out resizing and moving popups.
- Popup buttons (close, pin, tutorial, minimize, automation) now require RELEASING the mouse button to press. (This is how windows works and I'd like controls to be as similar as possible.)
- Cleaned up some tutorials.
- Tightened the auto team setup again. Also, heroes close to the end of their shift were getting a bonus instead of a penalty when the priority was being decided, and that has been fixed.
- The last colour on the custom colour option is no longer calculated, instead it is now an average of colour 5 and 6.
Balance:
- Fleeing has been rebalanced. Heroes now want to run away more, and have a higher chance to run away.
- Increased barrel bomb damage. (SMALL: 40 -> 60, MEDIUM: 90 -> 120, LARGE: 150 -> 200)
- The cave bear's roar attack now resets the cooldown on the slash attack when used, but has a larger cooldown.
- Cramped In Castle mission: Now requires 6 heroes instead of 8, and a guild reputation of 325.
- Making Ends Meet mission: Now requires a guild hall rating of 2500, and the mission is failed if you have no money in the bank.
- The Big Top mission: Now requires $22500 in the bank to win.
- Wand Skill: Now makes gem activation chance 100%, and will only be used if the wand has a gem in it.
- Bosses in raid orders are now upgraded, with more health and damage.
Bug Fixes:
- Opening item containers no longer count as crafting the items.
- Poisoned enemies that can't attack will no longer attack. (Egg Sacs and Explosive Barrels.)
Files
Get Heroes For Hire - Demo
Heroes For Hire - Demo
A demo for the upcoming guild management sim - Heroes For Hire!
Status | In development |
Author | Untouch |
Genre | Simulation |
Tags | Automation, Economy, Incremental, Management, User Interface (UI) |
More posts
- Heroes For Hire has been updated to 0.9.0.0!41 days ago
- Heroes For Hire has been updated to 0.8.0.0!60 days ago
- Heroes For Hire has been updated to 0.7.0.0!Jan 09, 2025
- Heroes For Hire has been updated to 6.0.0!Dec 06, 2024
- Heroes For Hire has been updated to 0.5.0.0!Oct 12, 2024
- Heroes For Hire has updated to 0.4.0.0!Sep 09, 2024
Comments
Log in with itch.io to leave a comment.
Other Changes:
- Dungeons are now viewable for much longer after they finish.
- Projects are now delayed if heroes are too tired to participate. (Less than 20% energy.)
- Dragging an item to the inventory selection button on the start raid popup now adds the item to a random hero's inventory.
- Non-critical alert popups now stay on the screen considerably shorter.
- Hovers will no longer vanish for a bit when the text is updated.
- Items in the scrap section of the item storage will now be scrapped ALL times except when bought, previously they were only scrapped if found in a raid.
- Dragging a drop over the item storage page button will move the pages.
Bug Fixes:
- A previous change to hero fleeing broke something and it was never happening, this has been fixed.
- In exceptionally rare cases, enemies could drop raider's digest awards and no longer can.
- Fixed a crash caused by scrolling on the raids popup.
- Raids past 0 star difficult can no longer give decimal value cash rewards. (This wasn't actually happening and was just visual.)
- I know I've probably fixed this seven times now, but for actually real this time, opening containers no longer counts as crafting the items in the container.