Heroes For Hire has updated to 0.4.0.0!


(Copied over from steam update, some of these changes were included in the first upload for the demo already.)

After some feedback and playtesting, I've identified some major pain points early game. This patch aims to remedy this a lot. This is only the first part of the planned changes, I wanted to get the newer tutorial out right now as I expect the rest to take some time.

Enjoy, here are the changes.

0.4.0.0

Additions:
- An alert now appears when a shift ends.
- Added some temporary music to the game, this'll replaced later down in development.

Other Changes:
- Opening containers no longer counts as crafting the items you'd have received.
- Overhauled a large portion of the tutorial, trying to add more context to the game and the goals.
- Overhauled the "Getting the Ball Rolling" part of the tips. It wasn't doing a good job guiding players before, hopefully this helps.
- The guide and audit are no longer unlocked after the tutorial is done. The guide is unlocked shortly afterwards, though.
- The background of the screen now looks a bit different, it was using the wrong colours.
- Pins are now clamped to the sides of the screen.

Balance:
- Reduced how quickly the scaling for rent prices increases.
- The raid group's leader's (indicated by the crown) stats now impacts the raid more than the rest of the raiding group.
- Game has been slowed down again. Sorry, but I found that players were getting overwhelmed with the speed as lot happens very fast. The day takes around 10% longer now, closer to the original demo speed.
- The first day now starts at 6AM again.

Bug Fixes:
- Fixed a visual issue with the Farmer's Hat.
- Fixed an issue with the end of day visual.
- Actually fixed an issue related to building a new room on furniture.
- Fixed a crash caused by the dungeon section of the guide. (May have been happening outside of the dungeon too, just where I saw it happen.)

Files

HeroesForHireDemoDay58.zip 16 MB
76 days ago

Get Heroes For Hire - Demo

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0.4.5.0

Additions:

- Simplified the "Get The Ball Rolling" popup.

- Dragging the recipe slot from the crafting popup will now clear the whole recipe.

Balance:

- Changed the scaling for personalities, each one will now have a larger impact on what they're supposed to do.

- The "Vitality" personality type now also increases how fast health is regenerated after a raid.

- Two of the personality types have changed:

- Nocturnality -> Is now "Needyness", determines how much likely enemies are to target the hero and leave drops for them.

- Amiableness -> Now determines how often heroes will try and work together better in raids.

Other Changes:

- Ventura will no longer talk in the tutorial when popups are active.

- Heroes will no longer ask for item staple restocks while they're out on raids.

- Changing colours will now update popup's visuals.

- If every hero in a raid has the same inventory, the inventory selection will now default back to being set for each hero.

Bug Fixes:

- Some of the personality impacts weren't being calculated right. (Actually most were not working the way they should have.)

- Starting heroes were spawning with higher personalities than should be possible.

- Fixed a bug caused by placing a notice board in the guild hall.

- Fixed some errors related to the new colour system.

0.4.4.0

Additions:

- When asleep, the "Rest" button on the hero info popup will now become "Wake", which wakes the hero. (Like getting woken up when starting a raid, heroes don't like this.)

- Added a new furniture bonus: Luck. This does the same thing as the Moon Festival holiday.

Other Changes:

- Tweaked the tutorial further, reducing the amount of text that players will have to go through.

Balance:

- Workshops now reduce the cost of sending a hero off to gather.

- Silver and Gold decorations have had their stats reduced, but will now have a Luck bonus instead.

- Less chests are now traps in raids, luck also now impacts this chance.

Bug Fixes:

- It is no longer possible to close off the item storage during the tutorial when it is needed.

- Fixed an issue where not switching the raid type in the tutorial would always give a boss encounter.

- Fixed a problem where the guild hall's stats wouldn't update right away when a piece of furniture was placed in the guild.

- Fixed a mismatch between the setup visuals and the actual ingame visuals.

0.4.3.0

Additions:

- Most of the themes have been retired and replaced with new themes and more appropriate names.

- Added the ability to load custom themes, editing the "custom_theme.png" file located in the executable folder will allow you to change the game's colours. (This file is made on first time startup as I don't want patches to replace the file.)

Other Changes:

- Tweaked the tutorial a small amount.

- Changed some minor visuals.

- Updated some visuals on pins.

Bug Fixes:

- Fixed an issue with dragging popups to move them.

- The tutorial now counts as completed when the last blurb goes away, not when the advisor icon is clicked.

0.4.2.0

Additions:

- Added an option that allows players to use the windows cursor instead of the ingame cursor.

Other Changes:

- Reduced the amount of text in the tutorial blurbs and made the initial tutorial easier to read and follow along with.

- Removed the options to automatically slot in orders, crafting and raid staples. They're now always on, as I cannot imagine any reason why anyone wouldn't have these on.

- Updated the "Light" colour scheme.

Bug Fixes:

- Fixed a potential issue where clicking off the project list would lock up the icons. (Don't know if it was a new issue or not.)

- Fixed some missing visual effects from the last patch.

- Fixed an issue where the cursor guidance shadow wasn't being drawn properly at higher UI scales.

- Fixed a visual issue with the pause menu.

- Fixed an issue where rooms were not saving and loading properly.

0.4.1.0

Additions:

- Overhauled the colour themeing system. The themes now look different, and a bunch of visual elements were updated as well. I can imagine at least one person doesn't like this change, so I'll be adding a way to customize the colours next patch. I'm expecting some bugs with this as it was a huge overhaul that took a large amount of time.

- The first raid in the tutorial has been replaced by a training hall type raid, with dummy enemies. (Only if you move to the next dungeon in the tutorial.) 

Other Changes:

- Expanded the reasons why auto starting might be denied.

- Added some tips back that were accidentally removed last update.

- The tutorial is a little bit faster now.

- Reduced how lenient click boxes are globally, this was interfering with some buttons.

Bug Fixes:

- Fixed not being able to move the viewport in the guild hall while the bulk select option was on.

- Also fixed not being able to select the filters for the bulk moving selection.

- It is no longer possible to open up hero info and dungeon popups during the tutorial while the information box is up.