Heroes For Hire has updated to 0.4.0.0!


(Copied over from steam update, some of these changes were included in the first upload for the demo already.)

After some feedback and playtesting, I've identified some major pain points early game. This patch aims to remedy this a lot. This is only the first part of the planned changes, I wanted to get the newer tutorial out right now as I expect the rest to take some time.

Enjoy, here are the changes.

0.4.0.0

Additions:
- An alert now appears when a shift ends.
- Added some temporary music to the game, this'll replaced later down in development.

Other Changes:
- Opening containers no longer counts as crafting the items you'd have received.
- Overhauled a large portion of the tutorial, trying to add more context to the game and the goals.
- Overhauled the "Getting the Ball Rolling" part of the tips. It wasn't doing a good job guiding players before, hopefully this helps.
- The guide and audit are no longer unlocked after the tutorial is done. The guide is unlocked shortly afterwards, though.
- The background of the screen now looks a bit different, it was using the wrong colours.
- Pins are now clamped to the sides of the screen.

Balance:
- Reduced how quickly the scaling for rent prices increases.
- The raid group's leader's (indicated by the crown) stats now impacts the raid more than the rest of the raiding group.
- Game has been slowed down again. Sorry, but I found that players were getting overwhelmed with the speed as lot happens very fast. The day takes around 10% longer now, closer to the original demo speed.
- The first day now starts at 6AM again.

Bug Fixes:
- Fixed a visual issue with the Farmer's Hat.
- Fixed an issue with the end of day visual.
- Actually fixed an issue related to building a new room on furniture.
- Fixed a crash caused by the dungeon section of the guide. (May have been happening outside of the dungeon too, just where I saw it happen.)

Files

HeroesForHireDemoDay58.zip 16 MB
13 days ago

Get Heroes For Hire - Demo

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0.4.2.0

Additions:

- Added an option that allows players to use the windows cursor instead of the ingame cursor.

Other Changes:

- Reduced the amount of text in the tutorial blurbs and made the initial tutorial easier to read and follow along with.

- Removed the options to automatically slot in orders, crafting and raid staples. They're now always on, as I cannot imagine any reason why anyone wouldn't have these on.

- Updated the "Light" colour scheme.

Bug Fixes:

- Fixed a potential issue where clicking off the project list would lock up the icons. (Don't know if it was a new issue or not.)

- Fixed some missing visual effects from the last patch.

- Fixed an issue where the cursor guidance shadow wasn't being drawn properly at higher UI scales.

- Fixed a visual issue with the pause menu.

- Fixed an issue where rooms were not saving and loading properly.

0.4.1.0

Additions:

- Overhauled the colour themeing system. The themes now look different, and a bunch of visual elements were updated as well. I can imagine at least one person doesn't like this change, so I'll be adding a way to customize the colours next patch. I'm expecting some bugs with this as it was a huge overhaul that took a large amount of time.

- The first raid in the tutorial has been replaced by a training hall type raid, with dummy enemies. (Only if you move to the next dungeon in the tutorial.) 

Other Changes:

- Expanded the reasons why auto starting might be denied.

- Added some tips back that were accidentally removed last update.

- The tutorial is a little bit faster now.

- Reduced how lenient click boxes are globally, this was interfering with some buttons.

Bug Fixes:

- Fixed not being able to move the viewport in the guild hall while the bulk select option was on.

- Also fixed not being able to select the filters for the bulk moving selection.

- It is no longer possible to open up hero info and dungeon popups during the tutorial while the information box is up.